Cathode Ray Tube Amusement Device
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The cathode-ray tube amusement device is the earliest known interactive electronic game as well as the first game to incorporate an electronic display. The device simulates an artillery shell arcing towards targets on a cathode-ray tube (CRT) screen, which is controlled by the player by adjusting knobs to change the trajectory of a CRT beam spot on the display in order to reach plastic targets overlaid on the screen. Thomas T. Goldsmith Jr. and Estle Ray Mann constructed the game from
analog electronics Analogue electronics ( en-US, analog electronics) are electronic systems with a continuously variable signal, in contrast to digital electronics where signals usually take only two levels. The term "analogue" describes the proportional relat ...
and filed for a patent in 1947, which was issued the following year. The gaming device was never manufactured or marketed to the public, so it had no effect on the future
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
. Under many definitions, the device is not considered a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
, as while it had an electronic display it did not run on a computing device. Therefore, despite its relevance to the
early history of video games The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video gam ...
, it is not generally considered a candidate for the title of the first video game.


Gameplay

The cathode-ray tube amusement device consists of a cathode-ray tube (CRT) connected to basic oscilloscope type circuitry with a set of knobs and switches. The device also incorporates very simple
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analog ...
circuitry and does not use any digital computer or memory device or execute a program. The CRT projects a spot on the display screen, which traces a curved arc across the screen when a switch is activated by the player. This beam spot represents the trajectory of an artillery shell. The curved path is produced by the CRT, which is not of conventional design, deflecting the beam of electrons as the spot moves across the screen. Overlaid on the screen are transparent plastic targets representing objects such as airplanes. At the end of the spot's trajectory, the beam defocuses, resulting in the spot expanding and blurring. This represents the shell exploding as if detonated by a time fuze. The goal of the game is to have the beam defocus when it is within the bounds of a target. Prior to the beam spot beginning its arc, the player can turn the control knobs to direct the beam spot's trajectory and adjust the delay of the shell burst. The machine can be set to fire a "shell" either once or at a regular interval, which is adjustable by the player. This gives the player the goal of hitting one of the overlay targets with the shell burst within a time limit. The player was recommended to make the trajectory far removed from a straight line "so as to require an increased amount of skill and care".


History

The cathode-ray tube amusement device was invented by physicists Thomas T. Goldsmith Jr. and Estle Ray Mann. The pair worked at television designer DuMont Laboratories in Passaic, New Jersey specializing in the development of cathode ray tubes that used electronic signal outputs to project a signal onto television screens. Goldsmith, who had received a Ph.D. in physics from
Cornell University Cornell University is a private statutory land-grant research university based in Ithaca, New York. It is a member of the Ivy League. Founded in 1865 by Ezra Cornell and Andrew Dickson White, Cornell was founded with the intention to tea ...
in 1936 with a focus on oscilloscope design, was at the time of the device's invention the director of research for DuMont Laboratories. The two inventors were inspired by the
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displays used in
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
, which Goldsmith had worked on during the war. The patent for the device was filed on January 25, 1947 and issued on December 14, 1948. The patent, the first for an electronic game, was never used by either the inventors or DuMont Laboratories, and the device was never manufactured beyond the original handmade prototype. Institute of Electrical and Electronics Engineers historian Alex Magoun has speculated that Goldsmith did not make the prototype with the intent for it to be the basis of any future production, but only designed the device as a demonstration of the kind of commercial opportunities DuMont could pursue. Video game historian Alexander Smith has also speculated that DuMont's ongoing financial issues prevented any investment into a new product. Goldsmith did not work on games after the invention of the device; he was promoted to vice president in 1953 and left DuMont—by then split up and sold to other firms—to become a professor of physics at Furman University in 1966. Goldsmith kept the device and brought it with him to Furman; in a 2016 interview fellow physics professor Bill Brantley recalled Goldsmith demonstrating the game to him. Despite being a game that used a graphical display, the cathode-ray tube amusement device is generally not considered under many definitions to be a candidate for the first
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
, as it used purely analog hardware and did not run on a computing device; some loose definitions may still consider it a video game, but it is still usually disqualified as the device was never manufactured. Nevertheless, it is the earliest known interactive electronic game to incorporate an electronic display, as no prior games, such as the 1936 Seeburg Ray-O-Lite, had such a display or primarily used
electronic Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic co ...
components—ones which modify an electrical signal, rather than simply using electricity as power. This makes the cathode-ray tube amusement device a forerunner to other games in the
early history of video games The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video gam ...
. As the device was never manufactured or widely shown it did not directly inspire any other games and had no impact on the future
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
. The patent itself was not discovered again until 2002, when David Winter, a French electronics collector, while searching for evidence of early prototypes of the 1972
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
console, found the patent in a set of documents in an archival warehouse originally compiled for a 1974 lawsuit by
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
against several arcade game companies.


See also

*
History of video games The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first s ...


References


Sources

* * * * * {{Authority control 1947 video games Cathode ray tube Early history of video games History of computing hardware Video games developed in the United States